How a building generator
works!
The answer is a building generator. Here is what
it is and some of what it could do. This is sorely needed in RCT3 and
would go far to fixing the game to really blow open the platform for
creativity rather quickly. One note here. All buildings should be in
this 3D game able to be placed at any directional angle. Not right
left forward backward as in RCT2. This is 3D. Now what the Building
Generator is and what it does and how it could easily fix the tunnel
problems.
There is a need for a "Building Generator". This is more than
just a building editor. It would allow you to pick a design, intermix
other designs, than stretch the building over the area you want it to
cover. The building based on the architectural designs selected,
number of floors windows and doors would than be generated. For
instance lets say I want a Congressional Hall for a Confederate
Square. I merely select capitol building and make it using the
building generator. But this tool goes a step beyond. Now that we
have an empty building it must now be assigned. For instance:
Restaurant
Show
Restaurant/Show
Animatronics Show
Theater
Cover Existing Attraction (Shell Decor)
Internal Shops (Galleria)
Penny Arcade/Shooting Gallery/Games
You get the general idea that this building can be assigned and lets
say we call it a restaurant. Suddenly the lower floor is converted to
3D Chairs and Tables. Guests could theoretically enter a large
restaurant.
Let's say we want Space Mountain, but we need that Giant Futuristic
building to cover the open pit where the coasters will go. We merely
would select Cover Existing Attraction after we have built the
attraction and established Queue lines. Than select the style we want
to use and plop it over the attraction. There it is done in an
instant.
Now lets say we want a combo ride with tunnels and mountains. We want
to have a Log Flume and Mine Trains in shafts. We select Mountain as
a building. Than we stretch it over the attraction and plop it down
over the attraction. Wherever the flume or mine train tracks stick
out will be the cave exits and entrances the rides comes out of. In
addition the mountain building could allow trees to be planted atop
it and even feature crystal stalactites and stalagmites in the
caverns. We could even put the animatronics inside as well to spruce
up the ride. A Track Tunnel Option could be applied to certain parts
of the track within the mountain and lighting control too....see next
paragraph!
Building options would include indoor lighting adjustments. For
instance Space Mountain is pitch black inside, or almost. Pirates of
the Caribbean is dimmer in some parts than in others. Lighting would
vary in the tunnels the boats go through.
The different building types that could quickly be generated would
cover many of these architectural considerations, and they could be
added in future expansion packs. This would negate for a long time,
the need for tunnels and tremendous programming times, and provide a
fairly quick solution to the ride maker's needs. Buildings could also
be prefabricated in this but also could be modified or expanded
quickly into new buildings.
Western
Futuristic
Sci-Fi
Contemporary
Generic Building
Mountain
Caverns
Old American
Caribbean
Scary
European (Dutch/German/Italian)
British (Includes Castles and contemporary)
Asian
Polynesian
Alien Planet Landscapes (Mountain)
Midway (Historical)
This type of add-on "Building Generator" would easily allow for such
settings as Pirates Of The Caribbean, The Haunted Mansion, Space
Mountain, The Bigfoot Matterhorns, Big Thunder Mountain Railway, Main
Street. With a "Building Generator" the parks could really become
themeparks and very quickly. A more detailed example below.
I believe for all of the trouble Mr. Braben you and Frontier will go
through doing Tunneling this would be much more ideal, and it could
be created or amended to the building editor in much less time. It
would be a wickedly powerful utility and with all of the different
types or combinations of sized buildings including hollow mountains
it would become essential.
A Building Generator would be a great ticket to resolving the
tunneling issues and allowing instant themed parks with grand themed
buildings that could accomodate almost every need. There would almost
be no need for individual pieces of scenery for building stuff
anymore as the Building Generator would be so flexible as to negate
this.
The Building Generator would open up worlds for the RCT3 platform and
solve many issues if it follows the guidelines laid out in this
topic.
The endless possibilities that can be created by a Building Generator
would make every park unique. Making caverns or mountains and tunnel
would be a snap.
You could build any dark ride easily. Just lay out the track and
queue lines. Plop down the props next to the track. Than select the
building style. If you need to select the corners, rounded squared
angled than do so. You could use any one of a number of styles.
Lets say you want a generic building. Than select the cover
track option on a button. Stretch the area you want to cover. A blue
arrow will point to the front area of the building. You could select
an open area for queues and loading ramps. After stretching the
building, just click and instantly the building ghosts outline is set
up. You can than set the building interior to adjust the lighting. In
fact you could make certain parts very dark and other areas lighter.
You could select walls at corners option so when the building covers
the tracks, there will be walls at turns to divide up the rooms the
track ride goes through. you could select the entry and exit doors
for the dark ride. Once these parameters are quickly set just click
the add button and the building is done. You can do this in less than
2 minutes.
Space Mountain is even easier. Lay tracks, select space or futuristic
buildings and than stretch and place over the ride. Before finalizing
it, you set the lighting to dim over the queue lines and select the
wall around queue. Select the space walls. Than leave the overall
building dark. Make sure the building entrance is correct and click
add. Time to make Space Mountain building 30 seconds.
Pirates Of The Caribbean. Make a hole in the ground place your
tracks. Select cavern building and stretch it and place over areas of
the track you want the boats to ride through caverns. You will need
some time to plop your themes down and set up you animations. Over
those areas set the water level around the boat track. Than use the
building generator and select caverns. Stretch caverns over area and
select the open room button on the caverns selector. Place the
caverns building over that area of track. Next cover the remaining
rooms as you want to. Finally after this is done go back to the
Building Generator and select a different Building Style. Select
Caribbean Building. Stretch it across the landmass of the whole ride.
Select 2 stories or 3 if that suffices. Select the entry area. Than
plop it over the whole area. Time to make this ride about less than
an hour. Done.
Log Flumes Timber Mountain. Create and test the new log flumes track.
Place it. Than go to the building generator and select the Mountain
building option. Select the tunnels option for tracked rides. Tunnels
exit entry for tracks should be checked. This means wherever tracked
rides protrude the mountain will open exits and entry for the ride.
Select Mountain Style. Smooth, Forest Covered, Snow Covered, Matter
horn Style, Rocky Peak Style etc. After selecting the Timber Mines
Mountain option, Stretch the Mountain Building over the log flumes.
Make sure to select where the blue arrow points towards the queue
areas. Than select ghost adjust. click adjust mountain over
attraction. Pull the sides of the mountain until you like its shape.
Finally click and plot the mountain down and you have your log ride
going through the mountain complete with a generic forest of brush
and limber pines randomly selected atop it. You don't like the pines,
and want snow covered pines right. Easy to fix. Right click on the
mountain and select tree, foliage type and select winter-snow. Select
type of pines, like Spruce or Jeffrey pines. Click change button or
add to button, your preference. Now select change mountain
environment or type. Select snow covered or snow capped. Click the
change button. The whole mountain changes instantly. Time to do all
this with the average user including the time to make the log flume,
less than 30 minutes.
Haunted Mansion. Lay track, place the animatronics. Select Old
American for your building. Select amount of stories in this case 3.
Select cover tracks. Select walls at corners. Select walls at queue
lines. Select scary for interior walls. This will add animatronics
ghosts to the entry and exit line walls. Stretch the building over
the area, position the blue arrow at queue lines and loading station.
10 Minutes and you are done. Track time and animatronics placement
included.
Large Restaurant. Select style. Caribbean. Name restaurant than
select assign button. Make the building a large Restaurant. Tables
and chairs added to all levels first level no levels. Select how many
stories the building will be. Select 2. Now select which side generic
food counters are at. Than select what type of food they will serve
patrons. Shrimp and soda. Now select where the building will go and
stretch it over the area. The bigger the building the more tables and
chairs inside. The bigger the building, the more attendants that will
be working there. Position the blue arrow where you want the entrance
and click add. Time to create is less than 3 minutes.
Hotel for Tower of Terror. Plop down the tower rides where you want
them. Select the building generator. Select Early American. Select
hotel from the list. Select creepy as building theme. Select cover
ride. Stretch the building over the area you want and plop it down.
Done. Time less than 2 minutes.
Disney Hotel and Monorail. Select Monorail or train and lay down
tracks. In this case the monorails are selected and they are
elevated. Place the tracks. When you are done with this. Go to the
building generator and select the "Futuristic" building option. From
this select the building meets tracks option. Now select how many
stories the hotel will be. In this case 10 stories tall. Select the
create generic rooms. Stretch the building at the edge of the
monorail track. Make sure the blue arrow points at the station lines
of the elevated monorail. Below that will be the main building
entrance. Select add and click. The hotel was completed by itself in
less than 2 minutes.
And this my friends is how the building generator can be applied and
this is just the start.
Frontier would add a wickedly powerful tool to the game that would
blow open the RCT3 doors. RCT3 is a new platform requiring new ideas
and solutions. In placing the buildings you can place them at any
horizontal angle. You could use a built in alignment manager to aid
in getting that just right position. Frankly I think that this will
become a major future add-on with this game.